Status Effects
Primary status effects:
• Stun
• Blind
• Poison
• Deadly Poison
• Bleed
• Critical Wounds
• Heat
• Burning
• Chill
• Freeze
• Shock
• Stone Curse
• Silence
• Curse
• Sleep
• Slow Cast
Other status effects:
• Bulwark
• Capoeira
• Coma
• Confusion
• Cure Guard
• Damage Cut
• Dash
• Dispel Guard
• Celerity
• Faith Guard
• Find Me
• Finesse
• Fortified
• Joint Beat
• Minisuff
• Power Boom
• Reflect Boost
• Rolling Critter
• Sanatio
• Spinning
• Strike Mark
• Vulnerable
See the next page for additional information on status effect mechanics.
Status effect mechanics (will clean this up soonish):
• Many of the rules in the status effect pages are broken by bonuses and such
• 'Extension' bonuses make it so that unstackable status effects extend the timer, particularly useful on bosses
• Note that resistance cant fall below 0%, but infliction rates can be above 100.
• When an infliction rate is above 100, it attempts infliction twice (before going through target resistance).
• Resistance only reduces the rate of infliction, NOT the timer, with a few notable exceptions.
• LUK resistance usually also reduces duration, though.
• Note the difference between forced and unavoidable