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Status Effects

Primary status effects:
Stun
Blind
Poison
Deadly Poison
Bleed
Critical Wounds
Heat
Burning
Chill
Freeze
Shock
Stone Curse
Silence
Curse
Sleep
Slow Cast

Other status effects:
Bulwark
Capoeira
Coma
Confusion
Cure Guard
Damage Cut
Dash
Dispel Guard
Celerity
Faith Guard
Find Me
Finesse
Fortified
Joint Beat
Minisuff
Power Boom
Reflect Boost
Rolling Critter
Sanatio
Spinning
Strike Mark
Vulnerable

See the next page for additional information on status effect mechanics.

Status effect mechanics (will clean this up soonish):
• Many of the rules in the status effect pages are broken by bonuses and such
• 'Extension' bonuses make it so that unstackable status effects extend the timer, particularly useful on bosses
• Note that resistance cant fall below 0%, but infliction rates can be above 100.
    • When an infliction rate is above 100, it attempts infliction twice (before going through target resistance).
• Resistance only reduces the rate of infliction, NOT the timer, with a few notable exceptions.
    • LUK resistance usually also reduces duration, though.
• Note the difference between forced and unavoidable