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Shock

Base duration: 40s
Boss duration: 20s
Tick time: 2s
• Deals fixed damage per tick equal to '(Stacks*Min MATK)/10'
• Stacks up to 20 times.
• Briefly stops the target when damage ticks.
• Can't kill.
• Physical attacks trigger 'Electrify'.
• HP regeneration is disabled.

[Resistances]
• MDEF +1% (+)/ea.
• LUK +0.1% (+)/ea.

[Removal]
• Cure (via Refreshing Winds boon)
• Dispel

[Stacking]
• New stacks refresh the timer.
• Fails when target is already at maximum stacks.
• When multiple sources apply Shock to the same target, Shock & Electrify properties are based on the first stack.

[Electrify]
• Electrify is a Wind element attack that deals MATK damage equal to 'MATK*ShockStacks'.
• Consumes all Shock stacks on activation.
• Chains to all other enemies in a 5x5 radius of target.
• A standard MATK roll is used to determine the attack's base MATK.

[References]
Refreshing Winds