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Flee

• Calculated against an attacker's Hit to dodge physical attacks.
• Flee is capped at 95%. Physical attacks always have a 5% chance to be hit.
• In the status window, your Flee is the left-hand value in the 'Flee' category.
• Magic cannot be flee'd.
• Crits cannot be flee'd.
• Each base level gives you Flee +1.
• Each AGI gives you Flee +1.
• When you are attacked by a number of enemies greater than your Flanking threshold, each additional enemy above the threshold reduces your Flee by 10%.
    • Light Armor mastery and other bonuses can offset this penalty.

^77777[Notes]
Dodge Rate(%) = 100% - (Attacker Hit + 80 - Defender Flee)