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Skid Trap

Skid Trap
Type: Misc
Subtype: Trap
Target: Ground
Job: Hunter (Skill scroll)
Max level: 5
SP cost: 10
Range (trap placement): 3 cells
Range (contact area): 3x3 AoE
Cast time: None
After cast delay: None
Duration (trap): 60s
Trap HP: 3500
Catalyst: 1x Trap
• Deploy a Skid Trap that activates on contact, launching the unit away via knockback.
• Affected unit cannot move for 1s.

Lv1: Knockback 6 cells
Lv2: Knockback 7 cells
Lv3: Knockback 8 cells
Lv4: Knockback 9 cells
Lv5: Knockback 10 cells

[Trap]
• Traps stay deployed for the placement duration, triggering when a unit steps inside its contact area.
• Search 'Trap' (case sensitive) in the Breaker Manual for more details.