Claymore Trap
Claymore Trap
Type: Misc
Subtype: Trap
Target: Ground
Job: Hunter (Skill scroll)
Max level: 5
SP cost: 30
Element: Fire
Range (trap placement): 3 cells
Range (contact area): 3x3 AoE
Cast time: None
After cast delay: None
Duration (trap): 10*SkillLvl seconds
Trap HP: 3500
Catalyst: 2x Traps
• Deploys a Claymore that detonates on contact, dealing Fire damage in a 5x5 AoE.
• Damage scales with user's DEX and INT.
• Can be damaged by auto attacks and some splash skills.
• Trap loses 1s of duration when damaged.
• Duration loss increases by +1000% when damaged by a Fire attack (10s).
• Ignores defenses and flee.
Lv1: Skill multiplier 1x | Duration 10s
Lv2: Skill multiplier 2x | Duration 20s
Lv3: Skill multiplier 3x | Duration 30s
Lv4: Skill multiplier 4x | Duration 40s
Lv5: Skill multiplier 5x | Duration 50s
[Trap]
• Traps stay deployed for the placement duration, triggering when a unit steps inside its contact area.
• Search 'Trap' (case sensitive) in the Breaker Manual for more details.
[Damage formula]
• SkillLv*(75+DEX/2)*(INT/100)