Blast Mine
Blast Mine
Type: Misc
Subtype: Trap
Target: Ground
Job: Hunter (Skill scroll)
Max level: 5
SP cost: 10
Range (trap placement): 3 cells
Range (contact area): 3x3 AoE
Element: Wind
Cast time: None
After cast delay: None
Duration: 25~5s
Trap HP: 3500
Catalyst: 1x Trap
• Deploys a Blast Mine that detonates on contact, dealing Wind damage in a 3x3 AoE.
• Damage scales with user's DEX and INT.
• Detonates automatically when duration expires or trap HP reaches 0.
• Can be damaged by auto attacks and some splash skills.
• Blast Mine is knocked back 3 cells when damaged.
• Ignores defenses and flee.
Lv1: Skill multiplier 1x | Duration 25s
Lv2: Skill multiplier 2x | Duration 20s
Lv3: Skill multiplier 3x | Duration 15s
Lv4: Skill multiplier 4x | Duration 10s
Lv5: Skill multiplier 5x | Duration 5s
[Trap]
• Traps stay deployed for the placement duration, triggering when a unit steps inside its contact area.
• Search 'Trap' (case sensitive) in the Breaker Manual for more details.
[Damage formula]
• SkillLv*(50+DEX/2)*(INT/100)