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Sphere Mine

Sphere Mine
Type: Weapon cast
Subtype: Summon
Weapon: Any
Target: Ground
Job: Alchemist (Skill scroll)
Max level: 10
SP cost: 10
Range: 2 cells
Element: None
Cast time: 2s
After cast delay: 0.5s
Duration: 15s
Catalyst: 1x Red Gemstone
Invest cost: 3x Red Gemstone
• Summon a Marine Sphere on target cell.
• Marine Spheres gain bonus equal to 10% of your max HP on summon.
• When their duration elapses, a Marine Sphere will cast Self Destruct in a 7x7 AoE.
• If a Marine Sphere takes damage, they will run 7 cells away from the source, then cast Self Destruct.
    • If hit with Fire damage, they skip running away and immediately cast Self Destruct.
    • If hit with a Demonstration Explosion, they immediately Self Destruct with no cast time.
• Investing summons a larger Marine Sphere, doubling its base HP and giving it Explosion in a 9x9 AoE instead of Self Destruct.

Lv1: Marine Sphere HP 400 | Large HP 800
Lv2: Marine Sphere HP 800 | Large HP 1600
Lv3: Marine Sphere HP 1200 | Large HP 2400
Lv4: Marine Sphere HP 1600 | Large HP 3200
Lv5: Marine Sphere HP 2000 | Large HP 4000
Lv6: Marine Sphere HP 2400 | Large HP 4800
Lv7: Marine Sphere HP 2800 | Large HP 5600
Lv8: Marine Sphere HP 3200 | Large HP 6400
Lv9: Marine Sphere HP 3600 | Large HP 7200
Lv10: Marine Sphere HP 4000 | Large HP 8000

[Self Destruct & Explosion]
• Self Destruct deals fixed Fire damage equal to a unit's remaining HP.
• Explosion deals fixed Fire damage equal to a unit's maximum HP.
• Both skills knock targets back by 3 cells.
Caution: Both skills make no distinction between friend and foe.