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Martyr's Reckoning

Martyr's Reckoning
Type: Weapon cast
Weapon: Any
Target: Self
Job: Crusader (exclusive)
Max level: 5
SP cost: 100
Cast time: None
After cast delay: 0.7s
• Toggle Martyr's Reckoning, granting your next 8 physical attacks the following effects:
    • Ignore flee and Auto Guard.
    • Consume a portion of your max HP, adding the lost HP as extra damage.
    • Generate 1x Martyrdom stack.
• Triggers once for each enemy hit.
• Does not activate on autospells.
• Ends when the hit counter is depleted, or you attack without enough HP to sustain it.

[Martyrdom]
• Stacks up to 3 times.
• Stacks increase the HP consumption and damage of Martyr's Reckoning by 7% (+).
• Each stack reduces your DEF and healing from items and skills by 15% (*).
• Lose a stack when healed by the 'Heal' skill.
• Stacks reduce the cast time of your next Holy magic skill by 30% each.
    • After casting, autospells known 'Heal' once for each Martyrdom stack.

Lv1: HP consumed 5.0%
Lv2: HP consumed 5.5%
Lv3: HP consumed 6.0%
Lv4: HP consumed 6.5%
Lv5: HP consumed 7.0%

[Details]
• Recasting resets the hit counter.
• If you don't have enough HP to sustain it, your HP will be set to 1, and the effect ends.
• When you lose Martyr's Reckoning, you lose all Martyrdom stacks.
• Damage added is a fixed amount equal to the HP consumed.
    • E.g. if 2300 HP is consumed, adds +2300 flat damage unreduced by defenses.
• Martyrdom will end after using its damage bonus if Martyr's Reckoning is not active.
• You can toggle Martyrdom's overhead effect in '@config' under the 'Customize' menu.