Herbalist (F10)
Herbalist
Type: Boon passive
Job: Merchant (F10)
• VIT +2, DEX +2.
• Summon Plant Active Instances +2
• Summoned Plants gain +3 HP.
• HP/SP/Dash Orbs you collect propagate their effect to allies in a 37x37 AoE.
• When you destroy a naturally spawned plant, gain extra herbs at the following rates:
100%: +1 Herb
50%: +2 Herbs
25%: +3 Herbs
12.5%: +4 Herbs
6%: +5 Herbs
3%: +10 Herbs
1.5%: +15 Herbs
0.75%: +25 Herbs
0.37%: +50 Herbs
0.18%: +100 Herbs
0.09%: +200 Herbs
0.05%: +300 Herbs
0.02%: +500 Herbs
0.01%: +1000 Herbs
[HP/SP/Dash Orbs]
• Mobs have a chance to drop a colored orb that immediately restores your HP (red), SP (blue), or grants Dash (yellow).
• Plants are guaratneed to drop an orb of their respective color.
• Orb heal amounts are modified by your HP potion effectiveness.
• HP/SP Orbs also grant a 180s buff, increasing the respective regeneration rate by +25% (+).