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Light Armor Mastery

Light Armor Mastery
Type: Passive
Max level: 10
• Each light armor boosts flee & crit resist.
• Equip 5+ light armors to gain a combo bonus, reducing your flee penalty when flanked.

Lv1/ea: Flee +1 | Crit resist +1%
  Combo: Flee penalty -5%
Lv2/ea: Flee +2 | Crit resist +2%
  Combo: Flee penalty -10%
Lv3/ea: Flee +3 | Crit resist +3%
  Combo: Flee penalty -15%
Lv4/ea: Flee +4 | Crit resist +4%
  Combo: Flee penalty -20%
Lv5/ea: Flee +5 | Crit resist +5%
  Combo: Flee penalty -25%
Lv6/ea: Flee +6 | Crit resist +6%
  Combo: Flee penalty -30%
Lv7/ea: Flee +7 | Crit resist +7%
  Combo: Flee penalty -35%
Lv8/ea: Flee +8 | Crit resist +8%
  Combo: Flee penalty -40%
Lv9/ea: Flee +9 | Crit resist +9%
  Combo: Flee penalty -45%
Lv10/ea: Flee +10 | Crit resist +10%
  Combo: Flee penalty -50%

[Off-hand & 2H weapons]
• Weapons have no armor class by default.
• When 4+ armors of a single class are equipped, weapons occupying the off-hand inherit that armor class.

[Flanking]
• For each enemy targeting you above your flanking threshold, you lose 10% Flee and 10% Soft Def.
    • Lv10 Light Armor Mastery's combo bonus would change this penalty to 5% Flee & 10% Soft Def.
• The default flanking threshold is 2.
• Blinded enemies do not count towards your flanking threshold.

[Stacking]
• All bonuses stack additively.

[References]
Flanking