Rift
The Rift allows you to skip through floors 1-10 much faster than playing them normally. It is a new feature and may need extra tuning.
[Lives]
• You regenerate lives up to the difficulty starting lives when the Rift ends. Don't worry about resetting after a death or two.
• This may change in the future but right now the Rift is not super well tuned.
[Access]
• Unlocks after you beat Floor 10 for the first time.
• Unlock is account-wide.
• I may change it to be job based in the future, but I want more rift testing now.
• After readying up in Wyrd, the Rift portal will spawn in the top left.
• All party members must have the Rift unlocked for it to appear.
• Unlocking the Rift on Norman difficulty will not unlock it on Einherjar.
• Einherjar unlocks will unlock Norman.
[Levels & Shops]
• When you start the Rift, you immediately go to level 30/25, as if you beat F5.
• You'll have a Boon token & Accessory token.
• Tinders is a 1-stop shop for all of the operations you need done.
• She rolls all of your random skill scrolls from F1-F4 at once.
• Shops do not restock in the Rift.
[Boss Selection]
• You select 4 bosses.
• This will be the mobs, FoE, and boss you fight each wave.
• A fifth boss is auto selected based on your progress.
• The earlier waves spawn less monsters.
• Counter-intuitively, this means it's a good idea to fight harder floors earlier if you are having a hard time.
[Cube]
• Enter the portal & hit the Cube to start the waves.
• After spawning a boss, the Cube gains invulnerability for 3s.
• The Cube cannot take more than 5% of its max HP from a single attack. When it does, it gains invulnerability for about 1s.
• This is to prevent certain glitches that allow full phase skips.
• Defeating the Cube is the only win condition. You can keep DPS'ing it and skip bosses if you want.
• Stop hitting the cube to stop progressing waves.
• When a boss spawns, the Cube puts up barriers.
• The Cube gets a little stronger each wave.
[Scaling]
• The Rift has normal party & difficulty scaling applied to monsters.
• More mobs spawn with more party members.
[Unfinished features]
• The cube will gain some basic pattern attacks in the future.
• Cube HP scale should scale by party. Currently does not.
• Right now when you finish the Rift, you just get 27,000 score (base). But there should be more scoring metagame based on Rift performance.
• OPB/OBB rewards should also scale with score.