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Damage Motion

• Damage Motion (dmotion, also referred to as hit stun or flinching) is the amount of time a unit staggers after receiving damage.
• Lowering your damage motion means you spend less time flinching from damage.
• While your damage motion is active, you cannot move or use skills.
Damage motion, as a term, refers to the motion a character sprite does during after taking damage. When you reduce your dmotion, you are lowering that animation time.
• The Endure skill effectively sets your damage motion to 0.