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Super Armor

Super Armor is a status effect that prevents a unit's skill casts from being interrupted while it's active. It applies to both casts and charges.

When a cast has Super Armor, the unit flashes white.

[Basics]
• Super armor comes as an inherent effect on some skills, or as a bonus from various sources like gear or boons.
• Activates on skill cast, and protects the cast from being interrupted for as long as super armor is active.
    • It ends when the skill finishes casting or super armor is broken.

[HP & Breaks]
• Super armor effects have an HP value.
• Super armor will break when its HP threshold is met. When it breaks, the current skill cast is interrupted.
• Super Armor's HP is expressed as a percentage of max HP. Each skill or modifier tends to have its own HP value.
    • For example, if a bonus says Storm Gust gains +20% Super Armor, your super armor's HP is equal to 20% of your Max HP.
• If a skill has Full Super Armor, that means the super armor's HP value is equal to your HP value.
    • Some effects can still break Super Armor in this scenario (e.g. Provoke, Spell Breaker, some status effects), but it won't break from receiving direct damage.

[Cooldown]
• When super armor breaks, it enters a cooldown period. No casts will gain super armor during this period.
• The base cooldown timer is 10 seconds, reducible by VIT.
• Every 1 VIT reduces your Super Armor cooldown timer by 1%.
    • At 100 VIT your super armor can still be broken, but it resets instantly.

[Other details]
• Super Armor reduces your hit lag to 0, similar to Endure.
• If you are currently mid-cast and super armor regenerates, the cast gains super armor.
• Monster skills can have super armor arbitrarily.
• Monsters of class Elite, Miniboss, FoE, and MVP have a base cooldown timer of 3 seconds.
• Stun does not break Super Armor, however you cannot cast while stunned, even with Super Armor.

[Visuals]
• Units casting with super armor flash white.
• When super armor is broken, the unit flashes red.
• When super armor regenerates, the unit briefly flashes white once.
• You can enable a larger super armor effect on monsters under @config's 'Skills' submenu.
• If you hover over a unit casting with Super Armor, it'll show SA (x%). This tells you how much HP the cast's super armor has remaining, as a percentage.