Range
• Physical attacks have two ranges: Close range (Melee attacks) & Long range (Ranged attacks).
• A physical attack is considered a ranged attack when the attacker is greater than 3 cells away from their target.
• If your mainhand weapon has greater than 3 cells of range by default (i.e. a Bow), most attacks are considered ranged even if you are close to an opponent.
• Some weapon skills have a hard defined range. Others take the range of your main hand weapon.
• NOTE TO SELF: some skills use mob distance, note these
Range tips:
• The Pneuma skill blocks all ranged attacks.
• The Safety Wall skill blocks melee attacks.
• After a weapon skill begins casting, the target can move out of range. If the target is out of range when the skill completes casting, the skill will cancel.
• Skills gain +2 cells of range in this scenario, so be sure to move a little farther than you normally would.
• You cannot walk out of range of Magic or Misc skills, only weapon skills.
• Monsters play a subtle effect when they begin casting a Magic or Misc skill. Someday I'll put a picture of this to the left, but it's small particles floating upwards.
Notes:
• For the purpose of item effects, Magic & Misc type attacks do not have a weapon range. When an item references Ranged attacks, it implies physical attacks only.
• When you are out of range of a target, you will generally move into range automatically.